Lead Game Engineer
Job Description
At Gardens Interactive, we're building games centered on connection, collective adventure, and emergent stories. We believe the spirit with which we build games is reflected in the experiences our players have. The way we collaborate, solve problems, navigate uncertainty, and care for one another ultimately shapes the worlds we create. We're creating magical, shared experiences that bring players together, and we know those experiences come from teams that are curious, resilient, ambitious, and deeply committed to one another. We're a fully remote studio that embraces collaboration, thoughtful iteration, and the courage to explore new ideas. If you enjoy solving difficult problems with kind, talented teammates and want to help build worlds where friendships flourish, we'd love to meet you. As our Lead Game Engineer, you will... Team Leadership - Manage, mentor, and grow a team of game engineers: set goals, run 1:1s, give feedback, and support career development.
- Plan, recruit, and interview technical roles within the Gameplay Engineering team.
- Own team processes: planning, code review standards, on-call/bug triage, and how work gets scoped and estimated.
- Create a healthy, high-trust engineering culture at a small-studio scale.
- Debug and resolve complex cross-system issues, especially around multiplayer sync, performance, and stability.
- Prototype or build out gameplay systems directly when the team needs an extra pair of hands. Cross-functional Collaboration - Partner closely with game design, art, and production to scope features and keep engineering aligned with the creative vision.
- Partner with the Technical Director to create a realistic technical roadmap.
- Communicate engineering status, risks, and trade-offs clearly to studio leadership.
- 2+ years of experience directly managing or leading engineers (formal management, tech lead, or team lead experience).
- Strong C++ skills and deep familiarity with Blueprint workflows.
- Hands-on experience with online multiplayer systems, including replication, client-server architecture, netcode, and the performance/debugging challenges that come with them.
- Solid grasp of software architecture and design patterns, and the judgment to know when to apply them versus keep things simple.
- Experience working cross-functionally with design, art, and production in a real production environment.
- Comfortable operating with high ownership in a lean team where you wear multiple hats.
- Strong communication
Skills
able to explain technical trade-offs to non-engineers and rally a small team around a plan. Nice to Have - Experience shipping a live-service or online multiplayer game post-launch (patching, live ops, backend services).- Experience at an independent or mid-size studio.
- Experience with performance profiling and optimization.
- Leads the Gameplay Engineering team.
- Partners closely with the Backend Lead, Technical Director, Production, Design, Art, QA, and the broader engineering organization. How We Work We believe great games are built by people who care deeply about both the work and one another.
- Adapt when plans change.
- Exercise good judgment rather than chase perfection.
- Care for the success of the whole team, not just their own work.
- Pursue ambitious goals while remaining humble enough to keep learning.
- Commit fully to the shared adventure we're building together.
- You enjoy asking questions before jumping to conclusions.
- You adapt comfortably when priorities evolve.
- You balance ambition with pragmatism.
- You communicate thoughtfully and seek feedback.
- You care about helping your teammates succeed.
- You embrace uncertainty as part of creating something new.
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